I in school majoring in interaction design and user experience, have done research, thesis, did the design, basically all the responsibilities and tasks of interaction designers throughout the design process of the experience again, the actual view, school income and work practice content basically is the cohesion, which is has been verified in the process of practice in the early period of the. However, with the deepening of the project process, the author found that in the school to learn an important work.
school is missing such a ring? The reason is very simple, because the school project remains in project — Research — demand — Design — Demo – prototype, that is to reach Demo stage after the deadline, the final draft of this submission is also a major user experience contest entries. But this is not the case. Being able to design one by one check and acceptance, is a common interaction designer, but the interaction is not just for acceptance of the interaction process and logic, including all aspects of the user experience, and a variety of possible unexpected problems. Reply to the acceptance of the mail, indicating that the product is passed at the interactive level, and the corresponding interaction designer should also assume the responsibility of the corresponding on-line problem. Therefore, the necessary interaction design is also a growing acceptance of advanced road designers.
1 what is interactive acceptance
personal understanding of interactive acceptance refers to the products provided to the preliminary test officially launched a period of time before the interaction designer on product performance, process and experience of walking through the acceptance, put forward and promote the process of resolving bug. Simple understanding, interactive acceptance is to check the product in terms of interaction and experience bug.
2 Interactive acceptance are what problems
(1) interactive logic
interactive logic is correct or not is one of the main tasks of interactive acceptance. In the experience of the author’s acceptance, the acceptance of interactive logic mainly includes two parts: forward logic and reverse logic.
positive logic refers to the predetermined operation situation, page state, user operation user trigger every operation corresponding to whether achieve and meet user expectations, especially the special state of the page style, etc.. This process is mainly the need for each state and the original interactive document page flow consistent;
reverse logic, mainly refers to the return logic. Does the original page need to refresh or maintain the original cache state after the user realizes a function or completes a task to return to the original page. Reverse logic is generally small, relatively hidden is not easy to find, and it is easy to miss in interactive documents, so the acceptance process needs to focus on, which is closely related to the actual user experience.
(2) dynamic time
as long as the dynamic performance of the display time, duration and time of acceptance. General dynamic effect is mainly refers to toast tips, small bubbles or other special >